
And our algorithms just aren’t good at sampleĮfficiency and training on real life robots would mean extreme long training durations making it unfeasible.
#Freeciv huge simulator
Trained on robot simulator rarely gives same results in real life robot). Over time, though at a slower rate and the reason for that is the simulators are just not good enough (ironically agent
This domain is still in its early stages, but the applications nonetheless will be far felt. Movement vectors used to operate them is a set of force values and directions.
Most of the applications in real life domain that involve use of hardware (Robotics, Self Driving Cars, etc.) require aĭistribution of values to be generated. In layman terms discrete spaces are where hard decision need to be taken and continuous spaces a distribution is to be But why care about this project?Įvery action in our universe can be broken down into two types, a continuous action space and a discrete action space. I am not asking the very hard questions here, like why care about anything.
Multiplayer Collaborative Idea: How freeciv support different kinds of interaction and what is so special about itĪnd in each of those points I will also put sub-points to make understanding easier. Game Structure: How the vastness of game is similar to real world. Action Spaces: Why discrete action space of freeciv is important. This time around I want to go over these three points: To contribute anything to your project and I want to focus on the latter here. You are ready! But the hard part is running and maintaining the codebase, and even harder is making people care enough Setting up an Open Source Project is more than easy these days, all you have to do is sign up a Github account and boom,
Posts I wanted to clarify any issues and lay the groundwork for the project. People thought that the details were either far and wide or too many ideas were clustered into it. I used to write on Medium before this, these are ports.
14th May 2021 - 3.0.0-beta2 is the second beta release of the freeciv-3.0 series.Let’s go over a few things freeciv! HOME PROJECTS BLOG RESUME Let’s go over a few things freeciv! Setting up the foundation right is the key to great development NOV. 26th Jun 2021 - 2.6.5 is a generic bugfix release in the stable 2.6 series. 08th Oct 2021 - 3.0.0-beta3 is the third and final beta release of the freeciv-3.0 series. 10th Dec 2021 - 2.6.6 is a generic bugfix release in the stable 2.6 series. 04th Feb 2022 - The first release candidate for Freeciv 3.0.0 has been released. 09th Feb 2022 - The second release candidate for Freeciv 3.0.0 has been released. (The previous stable release, 2.6.6, is still available from the Old downloads page.) NEWS-3.0.0 describes what's changed since 2.6.x. 18th Feb 2022 - Freeciv 3.0.0 has been released. 14th Apr 2022 - 3.0.1 is a generic bugfix release in the stable 3.0 series. Services affected are, , and the main homepage at 29th May 2022 - There's going to be main server downtime Friday 3rd June - Sunday 5th June. 13th Jun 2022 - 3.0.2 is a generic bugfix release in the stable 3.0 series. 05th Aug 2022 - Two new bugfix releases: 3.0.3 and, for those still playing 2.6, 2.6.7 release. 09th Oct 2022 - 3.0.4 is a generic bugfix release in the stable 3.0 series. 16th Dec 2022 - 3.0.5 is a generic bugfix release in the stable 3.0 series. 27th Jan 2023 - 2.6.8 is a generic bugfix release for those still playing with 2.6 series. 03rd Feb 2023 - 3.0.6 is a generic bugfix release in the stable 3.0 series.
17th Mar 2023 - 3.1.0-beta1 is the first beta release of the new freeciv-3.1 series.MacOS build of 3.1.0-beta1 now available. 20th Mar 2023 - After a long break, we produce MacOS builds again, from freeciv-3.1.07th Apr 2023 - 3.0.7 is a generic bugfix release in the stable 3.0 series.22nd Apr 2023 - 2.6.9 is a generic bugfix release for those still playing with 2.6 series.23rd May 2023 - 3.1.0-beta2 is the second beta release of the freeciv-3.1 series.30th Jun 2023 - 3.0.8 is a generic bugfix release in the stable 3.0 series.